| 1 | package io.github.some_example_name; | |
| 2 | ||
| 3 | import com.badlogic.gdx.Gdx; | |
| 4 | import com.badlogic.gdx.Input; | |
| 5 | import com.badlogic.gdx.graphics.Texture; | |
| 6 | import com.badlogic.gdx.graphics.g2d.BitmapFont; | |
| 7 | import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
| 8 | import com.badlogic.gdx.math.Vector2; | |
| 9 | ||
| 10 | /** | |
| 11 | * <code> Book </code> is an interactable game object, that acts as the | |
| 12 | * positive game event by allowing the player to find a "sweet treat" | |
| 13 | * giving a temporary speed boost. | |
| 14 | */ | |
| 15 | public class Book { | |
| 16 | ||
| 17 | private Texture bookTexture; | |
| 18 | private Vector2 position; | |
| 19 | private BitmapFont font; | |
| 20 | ||
| 21 | private final MyGame game; | |
| 22 | private final GameScreen gameScreen; | |
| 23 | private final BookLogic logic; | |
| 24 | ||
| 25 | /** | |
| 26 | * Constructor for <code> Book </code>, with a set of coordinates. | |
| 27 | * | |
| 28 | * @param x Horizontal position for book to spawn in. | |
| 29 | * @param y Vertical position for book to spawn in. | |
| 30 | */ | |
| 31 | public Book(float x, float y, MyGame game, GameScreen gameScreen) { | |
| 32 | this.game = game; | |
| 33 | this.gameScreen = gameScreen; | |
| 34 | ||
| 35 | this.bookTexture = new Texture("Book.png"); | |
| 36 | this.position = new Vector2(x, y); | |
| 37 | this.font = new BitmapFont(); | |
| 38 | ||
| 39 | this.logic = new BookLogic(5f); | |
| 40 | } | |
| 41 | ||
| 42 | /** | |
| 43 | * Update attributes of book, and handle interaction logic. | |
| 44 | * | |
| 45 | * @param player Player character. | |
| 46 | * @param delta Time elapsed since last frame. | |
| 47 | */ | |
| 48 | public void update(Player player, float delta) { | |
| 49 |
1
1. update : negated conditional → NO_COVERAGE |
if (!logic.isSearched() |
| 50 |
1
1. update : negated conditional → NO_COVERAGE |
&& Gdx.input.isKeyJustPressed(Input.Keys.E) |
| 51 |
2
1. update : negated conditional → NO_COVERAGE 2. update : changed conditional boundary → NO_COVERAGE |
&& player.getPosition().dst(position) < 50f) { |
| 52 | ||
| 53 |
1
1. update : removed call to io/github/some_example_name/BookLogic::search → NO_COVERAGE |
logic.search(); |
| 54 |
1
1. update : removed call to io/github/some_example_name/MyGame::setScreen → NO_COVERAGE |
game.setScreen(new QuizScreen(game, gameScreen)); |
| 55 | } | |
| 56 | ||
| 57 |
1
1. update : removed call to io/github/some_example_name/BookLogic::update → NO_COVERAGE |
logic.update(delta); |
| 58 | } | |
| 59 | ||
| 60 | /** | |
| 61 | * Convenience method to draw the book sprite. | |
| 62 | * | |
| 63 | * @param batch SpriteBatch used by application to render all sprites. | |
| 64 | */ | |
| 65 | public void render(SpriteBatch batch) { | |
| 66 |
1
1. render : negated conditional → NO_COVERAGE |
if (!logic.isSearched()) { |
| 67 |
1
1. render : removed call to com/badlogic/gdx/graphics/g2d/SpriteBatch::draw → NO_COVERAGE |
batch.draw(bookTexture, position.x, position.y, 15, 15); |
| 68 | } | |
| 69 | } | |
| 70 | ||
| 71 | /** | |
| 72 | * Dispose textures and fonts. | |
| 73 | */ | |
| 74 | public void dispose() { | |
| 75 |
1
1. dispose : removed call to com/badlogic/gdx/graphics/Texture::dispose → NO_COVERAGE |
bookTexture.dispose(); |
| 76 |
1
1. dispose : removed call to com/badlogic/gdx/graphics/g2d/BitmapFont::dispose → NO_COVERAGE |
font.dispose(); |
| 77 | } | |
| 78 | } | |
| 79 | ||
Mutations | ||
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