| 1 | package io.github.some_example_name; | |
| 2 | ||
| 3 | import com.badlogic.gdx.Gdx; | |
| 4 | import com.badlogic.gdx.audio.Sound; | |
| 5 | import com.badlogic.gdx.scenes.scene2d.ui.Label; | |
| 6 | import com.badlogic.gdx.scenes.scene2d.ui.Skin; | |
| 7 | import com.badlogic.gdx.scenes.scene2d.ui.Table; | |
| 8 | ||
| 9 | /** | |
| 10 | * <code>GameTimer</code> implements timer during gameplay, which makes a sound | |
| 11 | * when it reaches 0. | |
| 12 | * <p> | |
| 13 | * It contains a sprite to display to the user graphically | |
| 14 | * how much time is left. | |
| 15 | * | |
| 16 | * @since 2025-11-04 19:28:26 | |
| 17 | */ | |
| 18 | public class GameTimer { | |
| 19 | ||
| 20 | private static final float DEFAULT_START_SECONDS = 300f; | |
| 21 | private final GameTimerLogic logic; | |
| 22 | private Label timerLabel; | |
| 23 | private final Sound timeUpSound; | |
| 24 | private boolean soundPlayed = false; | |
| 25 | ||
| 26 | /** | |
| 27 | * Constructs a new <code>GameTimer</code> instance compatible with GameScreen. | |
| 28 | */ | |
| 29 | public GameTimer(Skin skin, Table table, MyGame game) { | |
| 30 | this(skin, table, DEFAULT_START_SECONDS); | |
| 31 | } | |
| 32 | ||
| 33 | /** | |
| 34 | * Constructs a new <code>GameTimer</code> instance using an explicit start time. | |
| 35 | */ | |
| 36 | public GameTimer(Skin skin, Table table, float startSeconds) { | |
| 37 | this.logic = new GameTimerLogic(startSeconds); | |
| 38 | ||
| 39 |
1
1. <init> : removed call to io/github/some_example_name/GameTimer::instantiateLabel → NO_COVERAGE |
instantiateLabel(skin, table); |
| 40 | ||
| 41 | this.timeUpSound = Gdx.audio.newSound( | |
| 42 | Gdx.files.internal("ding.wav") | |
| 43 | ); | |
| 44 | } | |
| 45 | ||
| 46 | /** | |
| 47 | * Decrements timer by given value or to 0 if new value will be | |
| 48 | * negative. | |
| 49 | */ | |
| 50 | public void decrementTimer(float delta) { | |
| 51 |
1
1. decrementTimer : removed call to io/github/some_example_name/GameTimerLogic::decrement → NO_COVERAGE |
logic.decrement(delta); |
| 52 |
1
1. decrementTimer : removed call to io/github/some_example_name/GameTimer::updateLabel → NO_COVERAGE |
updateLabel(); |
| 53 | ||
| 54 |
1
1. decrementTimer : negated conditional → NO_COVERAGE |
if (logic.isTimeUp()) { |
| 55 |
1
1. decrementTimer : removed call to io/github/some_example_name/GameTimer::onTimeUp → NO_COVERAGE |
onTimeUp(); |
| 56 | } | |
| 57 | } | |
| 58 | ||
| 59 | /** | |
| 60 | * Handles timer reaching zero. | |
| 61 | */ | |
| 62 | public void onTimeUp() { | |
| 63 |
1
1. onTimeUp : negated conditional → NO_COVERAGE |
if (!soundPlayed) { |
| 64 | timeUpSound.play(); | |
| 65 | soundPlayed = true; | |
| 66 | } | |
| 67 | } | |
| 68 | ||
| 69 | /** | |
| 70 | * Returns time left in seconds. | |
| 71 | */ | |
| 72 | public float getTimeLeft() { | |
| 73 |
1
1. getTimeLeft : replaced float return with 0.0f for io/github/some_example_name/GameTimer::getTimeLeft → NO_COVERAGE |
return logic.getTimeLeft(); |
| 74 | } | |
| 75 | ||
| 76 | /** | |
| 77 | * Returns timer label for rendering. | |
| 78 | */ | |
| 79 | public Label getTimerLabel() { | |
| 80 |
1
1. getTimerLabel : replaced return value with null for io/github/some_example_name/GameTimer::getTimerLabel → NO_COVERAGE |
return this.timerLabel; |
| 81 | } | |
| 82 | ||
| 83 | /** | |
| 84 | * Return time formatted in mm:ss for time left. | |
| 85 | */ | |
| 86 | @Override | |
| 87 | public String toString() { | |
| 88 | float timeLeft = logic.getTimeLeft(); | |
| 89 |
1
1. toString : Replaced float division with multiplication → NO_COVERAGE |
long minutes = (long) Math.floor(timeLeft / 60); |
| 90 |
2
1. toString : Replaced long subtraction with addition → NO_COVERAGE 2. toString : Replaced long multiplication with division → NO_COVERAGE |
long seconds = (long) Math.floor(timeLeft) - (minutes * 60); |
| 91 |
1
1. toString : replaced return value with "" for io/github/some_example_name/GameTimer::toString → NO_COVERAGE |
return String.format("%02d : %02d", minutes, seconds); |
| 92 | } | |
| 93 | ||
| 94 | /** | |
| 95 | * Helper method to create and add label to given table. | |
| 96 | */ | |
| 97 | private void instantiateLabel(Skin skin, Table table) { | |
| 98 | this.timerLabel = new Label("", skin); | |
| 99 |
1
1. instantiateLabel : removed call to com/badlogic/gdx/scenes/scene2d/ui/Cell::row → NO_COVERAGE |
table.add(this.timerLabel).row(); |
| 100 |
1
1. instantiateLabel : removed call to io/github/some_example_name/GameTimer::updateLabel → NO_COVERAGE |
updateLabel(); |
| 101 | } | |
| 102 | ||
| 103 | /** | |
| 104 | * Updates timer label text based on remaining time. | |
| 105 | */ | |
| 106 | private void updateLabel() { | |
| 107 |
1
1. updateLabel : removed call to com/badlogic/gdx/scenes/scene2d/ui/Label::setText → NO_COVERAGE |
timerLabel.setText(toString()); |
| 108 | } | |
| 109 | ||
| 110 | /** | |
| 111 | * Adds bonus time to the timer. | |
| 112 | * | |
| 113 | * @param seconds amount of time to add | |
| 114 | */ | |
| 115 | public void addTime(float seconds) { | |
| 116 |
1
1. addTime : removed call to io/github/some_example_name/GameTimerLogic::addTime → NO_COVERAGE |
logic.addTime(seconds); |
| 117 |
1
1. addTime : removed call to io/github/some_example_name/GameTimer::updateLabel → NO_COVERAGE |
updateLabel(); |
| 118 | } | |
| 119 | ||
| 120 | } | |
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